Light Bow
A bow blessing: arrows plant torches where they land.
Pattern
Hover a tile to name it. Reading pattern diagrams explains the symbols.
NWES
TATABATAT
- Tier block × 4Every T is the same block, and that block’s Tier sets the rune’s strength.
- Activation blockThe glowing cell is the one to click.
- SpentCells with a corner mark are used up when the rune wakes.
Keys
- Redstone Dust × 4spent when the rune wakes
- Torch × 1spent when the rune wakes
How it works
The Light Bow blesses a bow or crossbow so its arrows plant torches where they land. Each torch-planting shot spends one charge.
Related
The light bows come in four kinds, and each repels the other three on the same bow:
| Rune | Plants |
|---|---|
| Light Bow | Torches |
| Red Light Bow | Redstone torches |
| Copper Light Bow | Copper torches |
| Soul Light Bow | Soul torches |
Light Tool plants torches by hand.
Enchantment
The enchantment is called Light Bow. Hold a bow or crossbow while you wake the rune.
Items that take it: Bow and Crossbow.
Conflicts with 10 other enchantments
Configuration
These are the defaults in plugins/Runic/runes/lightbow.yml. Every rune file also carries the shared settings described in Rune files.
| Setting | Default | What it does |
|---|---|---|
use-charges | true | true = finite tier charges, false = infinite charges |
plant-charge-cost | 1 | Charges spent when a torch-planting arrow is loosed. |
plant-sound | none | Sound played when a planted arrow places a torch (Bukkit Sound name). Set plant-sound to 'none' or blank to silence. Bows are silent by default. |
plant-sound-volume | 1 | Volume of the plant sound. |
plant-sound-pitch | 1.2 | Pitch of the plant sound. |
Settings by Tier
| Setting | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 |
|---|---|---|---|---|---|---|---|
charges-by-tierCharges granted per pattern Tier (1 = Tier 1 … 7 = Tier 7). Edit this table to override the baked default pool. | 16 | 35 | 81 | 203 | 528 | 1426 | 4278 |
Messages
4 messages this rune can show
| Key | Default text |
|---|---|
reject-item | The rune stirs, but rejects your hand. Hold {hint}. |
conflict | The {other} already bound to this item repels {effect}. |
bound | {effect} binds to your {item} ({charges}). |
plant-denied | The torch cannot take hold here. |