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Mace Wake

A mace blessing: a charged strike spends a charge to smash a small circle around the blow without a fall. The wake is capped; a true drop still owns the heavier smash.

Pattern​

Hover a tile to name it. Reading pattern diagrams explains the symbols.

3 × 3, 2 layers high. Drawn flat on the ground, facing any compass direction.

Layer 1 (bottom)
ABABTBABA
Layer 2 (top)
C
  • Tier block × 1
    Every T is the same block, and that block’s Tier sets the rune’s strength.
  • Air or a Tier 0 block × 8
    Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
  • Activation block
    The glowing cell is the one to click.
  • Spent
    Cells with a corner mark are used up when the rune wakes.

Keys

  • Iron Block × 4
    spent when the rune wakes
  • Magma Block × 4
    spent when the rune wakes
  • End Rod × 1
    spent when the rune wakes

How it works​

Mace Wake blesses a mace with a smash that needs no fall. Land a fully charged strike, and the mace spends a charge to smash a small circle around the blow. The target takes a little extra damage, and up to six creatures nearby take damage and are knocked back.

A true drop attack still uses the full vanilla smash, which is far heavier. Mace Wake leaves those blows as they are.

Enchantment​

The enchantment is called Mace Wake. Hold a mace while you wake the rune.

Conflicts with 7 other enchantments

Configuration​

These are the defaults in plugins/Runic/runes/macewake.yml. Every rune file also carries the shared settings described in Rune files.

SettingDefaultWhat it does
use-chargestruetrue = finite tier charges, false = infinite charges
max-targets6
radius2.5
bonus-damage2
aoe-damage4
knockback0.45
knockback-y0.22
knockback-cap0.7
min-attack-cooldown0.85
vanilla-smash-fall1.5

Settings by Tier​

SettingTier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7
charges-by-tier
Charges granted per pattern Tier (1 = Tier 1 … 7 = Tier 7). Edit this table to override the baked default pool.
818411032687242172

Messages​

3 messages this rune can show
KeyDefault text
reject-itemThe rune stirs, but rejects your hand. Hold {hint}.
conflictThe {other} already bound to this item repels {effect}.
bound{effect} binds to your {item} ({charges}).