Pyrokinesis
A sword blessing: aim and click to set the first block or creature in your sightline alight for a few heartbeats.
Pattern
Hover a tile to name it. Reading pattern diagrams explains the symbols.
- Tier block × 1Every T is the same block, and that block’s Tier sets the rune’s strength.
- Air or a Tier 0 block × 4Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
- Activation blockThe glowing cell is the one to click.
- SpentCells with a corner mark are used up when the rune wakes.
Keys
- Redstone Torch × 4spent when the rune wakes
- Redstone Dust × 12spent when the rune wakes
- Torch × 4spent when the rune wakes
How it works
Pyrokinesis blesses a Runic sword with fire at a glance. Aim at a block or a creature and right-click. The first thing along your sightline catches fire for three seconds. Each kindling spends a charge.
Reach grows with the Tier of the pattern, from 16 blocks at Tier 1 to 64 at Tier 7. Nothing within reach kindles.
Tips
Kindling an obsidian frame lights a Nether portal from a distance.
Enchantment
The enchantment is called Pyrokinesis. Hold a Runic sword while you wake the rune.
Items that take it: Wooden Sword, Copper Sword, Stone Sword, Golden Sword, Iron Sword, Diamond Sword, and Netherite Sword.
Conflicts with 7 other enchantments
Configuration
These are the defaults in plugins/Runic/runes/pyrokinesis.yml. Every rune file also carries the shared settings described in Rune files.
| Setting | Default | What it does |
|---|---|---|
use-charges | true | true = finite tier charges, false = infinite charges |
fire-ticks | 60 |
Settings by Tier
| Setting | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 |
|---|---|---|---|---|---|---|---|
charges-by-tierCharges granted per pattern Tier (1 = Tier 1 … 7 = Tier 7). Edit this table to override the baked default pool. | 8 | 18 | 41 | 103 | 268 | 724 | 2172 |
ranges-by-tierPer-tier table (1 = lowest …). | 16 | 24 | 32 | 40 | 48 | 56 | 64 |
Messages
4 messages this rune can show
| Key | Default text |
|---|---|
reject-item | The rune stirs, but rejects your hand. Hold {hint}. |
conflict | The {other} already bound to this item repels {effect}. |
bound | {effect} binds to your {item} ({charges}). |
miss | Nothing within reach kindles. |