Skip to main content

Pyrokinesis

A sword blessing: aim and click to set the first block or creature in your sightline alight for a few heartbeats.

Pattern​

Hover a tile to name it. Reading pattern diagrams explains the symbols.

5 × 5, one layer. Drawn flat on the ground, facing any compass direction.

ABBABBCBBCTCBBCBBABBA
  • Tier block × 1
    Every T is the same block, and that block’s Tier sets the rune’s strength.
  • Air or a Tier 0 block × 4
    Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
  • Activation block
    The glowing cell is the one to click.
  • Spent
    Cells with a corner mark are used up when the rune wakes.

Keys

  • Redstone Torch × 4
    spent when the rune wakes
  • Redstone Dust × 12
    spent when the rune wakes
  • Torch × 4
    spent when the rune wakes

How it works​

Pyrokinesis blesses a Runic sword with fire at a glance. Aim at a block or a creature and right-click. The first thing along your sightline catches fire for three seconds. Each kindling spends a charge.

Reach grows with the Tier of the pattern, from 16 blocks at Tier 1 to 64 at Tier 7. Nothing within reach kindles.

Tips​

Kindling an obsidian frame lights a Nether portal from a distance.

Enchantment​

The enchantment is called Pyrokinesis. Hold a Runic sword while you wake the rune.

Items that take it: Wooden Sword, Copper Sword, Stone Sword, Golden Sword, Iron Sword, Diamond Sword, and Netherite Sword.

Conflicts with 7 other enchantments

Configuration​

These are the defaults in plugins/Runic/runes/pyrokinesis.yml. Every rune file also carries the shared settings described in Rune files.

SettingDefaultWhat it does
use-chargestruetrue = finite tier charges, false = infinite charges
fire-ticks60

Settings by Tier​

SettingTier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7
charges-by-tier
Charges granted per pattern Tier (1 = Tier 1 … 7 = Tier 7). Edit this table to override the baked default pool.
818411032687242172
ranges-by-tier
Per-tier table (1 = lowest …).
16243240485664

Messages​

4 messages this rune can show
KeyDefault text
reject-itemThe rune stirs, but rejects your hand. Hold {hint}.
conflictThe {other} already bound to this item repels {effect}.
bound{effect} binds to your {item} ({charges}).
missNothing within reach kindles.