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Siege Bow

A bow blessing of ruin: arrows land like TNT and spend one TNT from your inventory for each blast.

Pattern​

Hover a tile to name it. Reading pattern diagrams explains the symbols.

3 × 3, one layer. Drawn flat on the ground, facing any compass direction.

TATABATAT
  • Tier block × 4
    Every T is the same block, and that block’s Tier sets the rune’s strength.
  • Activation block
    The glowing cell is the one to click.
  • Spent
    Cells with a corner mark are used up when the rune wakes.

Keys

  • Redstone Dust × 4
    spent when the rune wakes
  • TNT × 1
    spent when the rune wakes

How it works​

The Siege Bow blesses a bow or crossbow so its arrows land like TNT. Each shot spends one charge and one TNT from your inventory, and the arrow explodes where it lands with the force of a TNT blast.

Siege Bow stays quiet — you need TNT to arm each exploding arrow. In Creative mode the TNT is free.

Enchantment​

The enchantment is called Siege Bow. Hold a bow or crossbow while you wake the rune.

Items that take it: Bow and Crossbow.

Conflicts with 7 other enchantments

Configuration​

These are the defaults in plugins/Runic/runes/siegebow.yml. Every rune file also carries the shared settings described in Rune files.

SettingDefaultWhat it does
use-chargestruetrue = finite tier charges, false = infinite charges
explosion-power4Blast power of each exploding arrow (vanilla TNT is 4.0).
tnt-cost1TNT taken from the inventory for each blast. Creative mode still waives this.

Settings by Tier​

SettingTier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7
charges-by-tier
Charges granted per pattern Tier (1 = Tier 1 … 7 = Tier 7). Edit this table to override the baked default pool.
4921531383731119

Messages​

4 messages this rune can show
KeyDefault text
reject-itemThe rune stirs, but rejects your hand. Hold {hint}.
conflictThe {other} already bound to this item repels {effect}.
bound{effect} binds to your {item} ({charges}).
need-tntSiege Bow stays quiet — you need TNT to arm each exploding arrow.