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Solar Flare

Burns an irregular crater around the rune — scalloped like Hell Maw, with fire on the rim and clinging walls. There is no second thought.

Pattern​

Hover a tile to name it. Reading pattern diagrams explains the symbols.

5 × 5, one layer. Drawn flat on the ground, facing any compass direction.

AABAAABCBABCDCBABCBAAABAA
  • Activation block
    The glowing cell is the one to click.

Keys

  • Redstone Dust × 12
    stays after use
  • Glass × 8
    stays after use
  • Lava × 4
    source blocks only · stays after use
  • Gold Block × 1
    stays after use

How it works​

The Solar Flare burns a crater out of the world. Wake it, and a burning nova expands from the rune, vaporizing every block within 16 blocks in a ragged, scalloped crater. The rune itself goes with it. The sun answers — everything around the rune burns away.

Fire is left burning on the rim and clinging to the walls, and creatures caught in the blast are set alight.

Good to know​

  • The destruction is permanent. The crater never heals.
  • Build it far from anything you want to keep.
  • It stays cold inside a Danger Ward.

Configuration​

These are the defaults in plugins/Runic/runes/solarflare.yml. Every rune file also carries the shared settings described in Rune files.

SettingDefaultWhat it does
radius16
entity-fire-ticks120
animatetrueExpand as a burning nova (false = instant sphere vaporize).
wave-blocks-per-tick0.55How fast the nova shell advances (blocks per game tick).

Messages​

1 message this rune can show
KeyDefault text
successThe sun answers — everything around the rune burns away.