Solar Flare
Burns an irregular crater around the rune — scalloped like Hell Maw, with fire on the rim and clinging walls. There is no second thought.
Pattern
Hover a tile to name it. Reading pattern diagrams explains the symbols.
NWES
AABAAABCBABCDCBABCBAAABAA
- Activation blockThe glowing cell is the one to click.
Keys
- Redstone Dust × 12stays after use
- Glass × 8stays after use
- Lava × 4source blocks only · stays after use
- Gold Block × 1stays after use
How it works
The Solar Flare burns a crater out of the world. Wake it, and a burning nova expands from the rune, vaporizing every block within 16 blocks in a ragged, scalloped crater. The rune itself goes with it. The sun answers — everything around the rune burns away.
Fire is left burning on the rim and clinging to the walls, and creatures caught in the blast are set alight.
Good to know
- The destruction is permanent. The crater never heals.
- Build it far from anything you want to keep.
- It stays cold inside a Danger Ward.
Configuration
These are the defaults in plugins/Runic/runes/solarflare.yml. Every rune file also carries the shared settings described in Rune files.
| Setting | Default | What it does |
|---|---|---|
radius | 16 | |
entity-fire-ticks | 120 | |
animate | true | Expand as a burning nova (false = instant sphere vaporize). |
wave-blocks-per-tick | 0.55 | How fast the nova shell advances (blocks per game tick). |
Messages
1 message this rune can show
| Key | Default text |
|---|---|
success | The sun answers — everything around the rune burns away. |