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Tetherhook

Blesses a forged fishing rod: the hook flies farther and catches a block's face — even a wall — then yanks you to it. It will not take a creature.

Pattern​

Hover a tile to name it. Reading pattern diagrams explains the symbols.

5 × 5, one layer. Drawn flat on the ground, facing any compass direction.

ABBBABCTCBBTDTBBCTCBABBBA
  • Tier block × 4
    Every T is the same block, and that block’s Tier sets the rune’s strength.
  • Activation block
    The glowing cell is the one to click.
  • Spent
    Cells with a corner mark are used up when the rune wakes.

Keys

  • Redstone Torch × 4
    spent when the rune wakes
  • Iron Chain × 12
    needs a particular block state · spent when the rune wakes
  • White Wool × 4
    spent when the rune wakes
  • Slime Block × 1
    spent when the rune wakes

How it works​

Tetherhook blesses a fishing rod forged on a Runic Anvil with a grappling line. Cast while looking at a block, a wall, or a ceiling within 40 blocks. The line catches that face and yanks you toward it. Each yank spends one charge.

Good to know​

  • The hook never takes a creature. The Tetherhook will not take a creature.
  • A cast that catches nothing costs nothing. The Tetherhook finds no block to catch.
  • Too far away: The line will not reach that far (52 / 40).

Enchantment​

The enchantment is called Tetherhook. Hold a fishing rod while you wake the rune.

Conflicts with 7 other enchantments

Configuration​

These are the defaults in plugins/Runic/runes/tetherhook.yml. Every rune file also carries the shared settings described in Rune files.

SettingDefaultWhat it does
use-chargestruetrue = finite tier charges, false = infinite charges
range40How far the line may yank you, in blocks.
pull-max-ticks80Unused — the yank is a single impulse, not a timed reel.
throw-speed2.4Unused — casts attach by raycast. Kept so existing configs still load.
pull-speed1How strongly the yank is scaled (1.0 = a full unit impulse).
pull-speed-per-block0Unused — the yank is a single impulse, not a per-block reel.
pull-speed-cap2Maximum speed added by one yank, in blocks per tick.
pull-lift0.42Extra lift when yanking from the ground, so you leave the floor.
pull-arrive2Unused — the yank is a single impulse, not a reel.

Settings by Tier​

SettingTier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7
charges-by-tier
Charges granted per pattern Tier (1 = Tier 1 … 7 = Tier 7). Edit this table to override the baked default pool.
16358120352814264278

Messages​

7 messages this rune can show
KeyDefault text
reject-itemThe rune stirs, but rejects your hand. Hold {hint}.
conflictThe {other} already bound to this item repels {effect}.
bound{effect} binds to your {item} ({charges}).
no-chargesThe Tetherhook has no charges left.
no-creatureThe Tetherhook will not take a creature.
no-purchaseThe Tetherhook finds no block to catch.
too-farThe line will not reach that far ({distance} / {range}).