Doubt
Un-Faiths the island beneath it: the sphere forgets its magic, though blocks and other bindings stay.
Pattern
Hover a tile to name it. Reading pattern diagrams explains the symbols.
NWES
ATATATATA
B
- Tier block × 4Every T is the same block, and that block’s Tier sets the rune’s strength.
- Air or a Tier 0 block × 8Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
- Activation blockThe glowing cell is the one to click.
- SpentCells with a corner mark are used up when the rune wakes.
Keys
- Soul Sand × 5spent when the rune wakes
- Redstone Torch × 1must be unlit · spent when the rune wakes
How it works
Doubt ends an island's faith. Build it at the same Tier as the island, with its redstone torch standing on the island's exact heart, and right-click the torch with an empty hand. Doubt takes hold — the island's faith unravels.
All ten pattern blocks are spent. The land stays where it is, along with any runes and other magic on it. Only the island itself is gone.
Good to know
- Doubt must be built on the island's exact heart. The heart is the block where the Faith rune's key stood, above its gold centre, and it travels with the island. A Faith Wrencher can shift it.
- Doubt must be drawn at the same Tier as the island it doubts.
- A Danger Ward keeps Doubt cold inside its sphere.
Configuration
These are the defaults in plugins/Runic/runes/doubt.yml. Every rune file also carries the shared settings described in Rune files.
Doubt has no settings of its own beyond the shared ones.
Messages
5 messages this rune can show
| Key | Default text |
|---|---|
empty-hand | Doubt answers only an empty hand. |
no-island | This rune must stand on a faith island (raise one with the Faith rune). |
not-centered | Doubt must be built on the island's exact heart. |
wrong-tier | Doubt must be drawn at the same Tier as the island it doubts. |
success | Doubt takes hold — the island's faith unravels. |