Skip to main content

Gyre

A gold-and-iron wheel on a faith island. Emerald turns the ship 90 degrees clockwise, redstone counterclockwise. The drawing stays.

Pattern​

Hover a tile to name it. Reading pattern diagrams explains the symbols.

5 × 5, one layer. Drawn flat on the ground, facing any compass direction.

ABABAACAABABA
  • Air or a Tier 0 block × 12
    Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
  • Activation block
    The glowing cell is the one to click.

Keys

  • Iron Block × 8
    stays after use
  • Gold Block × 4
    stays after use
  • Emerald Block or Redstone Block × 1
    stays after use
    Takes Emerald Block, Redstone Block.
    /runic build places Emerald Block.

How it works​

Gyre turns an island a quarter turn on the spot. Build the gold-and-iron wheel on the island around an emerald block or a redstone block, and right-click that key. An emerald turns the island clockwise, a redstone block turns it counterclockwise. Skyhold turns ninety degrees. The wheel remains.

The pattern stays, so you can turn the island again a second later. Click sooner and the island waits. The ship is still settling from its last Gyre.

Good to know​

  • The island turns about its centre column.
  • It will not turn through active Transport Rings or a Domain you do not hold.
  • A block of diamond on the island pins it in place.
  • A Danger Ward keeps Gyre cold inside its sphere.

See Faith islands.

Configuration​

These are the defaults in plugins/Runic/runes/gyre.yml. Every rune file also carries the shared settings described in Rune files.

SettingDefaultWhat it does
animatetrueWhen true, the island moves over multiple ticks. When false, it relocates in one step.
volumetric-transfertrueWhen animate is on, scale transfer duration to moved block volume. When false, the wave uses a fixed 2-second (40-tick) duration.
glass-shellstrueWhen true, a temporary glass shell appears around the island while it turns.
blocks-per-tick250Blocks moved per game tick while the transfer is animated.
cooldown-ticks20Ticks before the same faith island may Gyre again.

Messages​

11 messages this rune can show
KeyDefault text
pattern-outsideThe whole Gyre must stand within a faith island's reach.
island-unloadedThe island's world is not loaded.
in-transitA faith transfer is already underway.
transport-rings-busyGyre will not turn through active Transport Rings.
cooldownThe ship is still settling from its last Gyre.
domain-blockedGyre will not turn through a Domain you do not hold.
diamond-anchoredDiamond anchors pin this island — Gyre will not turn it.
too-heavy{island} holds too much earth to turn.
failThe island will not turn — overlapping magic or land bars the Gyre.
departing{island} begins to turn…
success{island} turns ninety degrees. The wheel remains.