Keystone
Binds a lodestone within a faith; the scaffold burns away while the stone wards that ship's sphere — and any Shell on it — from strangers. A head at the stone shares the ward; break the stone to still it.
Pattern
Hover a tile to name it. Reading pattern diagrams explains the symbols.
- Air or a Tier 0 block × 12Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
- Activation blockThe glowing cell is the one to click.
- SpentCells with a corner mark are used up when the rune wakes.
Keys
- Diamond Block × 4spent when the rune wakes
- Emerald Block × 4spent when the rune wakes
- Gold Block × 4spent when the rune wakes
- Lodestone × 1stays after use
How it works
The Keystone wards an island from strangers. Build the cross around a lodestone, wholly inside an island you own, and wake it. The scaffold burns away and the lodestone stays.
While it stands, strangers cannot build on the island or wake runes there. A Keystone wards this faith — you may not build here. A Shell on the island is warded too.
Guests
Right-click the lodestone holding a player's head to let that player in. The Keystone remembers Alex — they may build and use runes on this faith. Do it again to turn them back into a stranger. The Keystone forgets Alex — the ward holds them as a stranger again.
Good to know
- Only the island's owner may set a Keystone, and each island takes one.
- Break the lodestone to end the ward. The Keystone unravels with the lodestone.
- Needs Minecraft 1.16 or newer for the lodestone.
- A Keystoned island you own can hold a Wellspring.
See Faith islands.
Configuration
These are the defaults in plugins/Runic/runes/keystone.yml. Every rune file also carries the shared settings described in Rune files.
Keystone has no settings of its own beyond the shared ones.
Messages
18 messages this rune can show
| Key | Default text |
|---|---|
pattern-outside | The whole Keystone must stand within a faith island's reach. |
already-bound | This faith already carries a Keystone. |
already-active | This Keystone already wards its faith — break the lodestone to still it. |
not-owner | Only this faith's owner may set a Keystone. |
limit | The server's Keystone safety limit has been reached. |
in-transit | The rune stays cold — a faith transfer is underway. |
bound | The Keystone wakes — this faith's sphere is warded from other hands. The lodestone remains. |
protected | A Keystone wards this faith — you may not build here. |
no-create | A Keystone wards this faith — new runes will not take root. |
still-warding | The Keystone still wards this faith. Break the lodestone to still it. |
granted | The Keystone remembers {player} — they may build and use runes on this faith. |
revoked | The Keystone forgets {player} — the ward holds them as a stranger again. |
unknown-head | The Keystone cannot read whose head that is. |
already-owner | That head belongs to this faith's owner — they already hold the ward. |
bypass-no-touch | Bypass lets you build here, but not touch the Keystone itself. |
broken | The Keystone unravels with the lodestone. |
consume-failed | The Keystone pattern could not be consumed safely. |
registration-uncertain | The Keystone's state could not be verified; an administrator should inspect it. |