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Keystone

Binds a lodestone within a faith; the scaffold burns away while the stone wards that ship's sphere — and any Shell on it — from strangers. A head at the stone shares the ward; break the stone to still it.

Pattern​

Hover a tile to name it. Reading pattern diagrams explains the symbols.

5 × 5, one layer. Drawn flat on the ground, facing any compass direction.

ABCBACDCABCBA
  • Air or a Tier 0 block × 12
    Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
  • Activation block
    The glowing cell is the one to click.
  • Spent
    Cells with a corner mark are used up when the rune wakes.

Keys

  • Diamond Block × 4
    spent when the rune wakes
  • Emerald Block × 4
    spent when the rune wakes
  • Gold Block × 4
    spent when the rune wakes
  • Lodestone × 1
    stays after use

How it works​

The Keystone wards an island from strangers. Build the cross around a lodestone, wholly inside an island you own, and wake it. The scaffold burns away and the lodestone stays.

While it stands, strangers cannot build on the island or wake runes there. A Keystone wards this faith — you may not build here. A Shell on the island is warded too.

Guests​

Right-click the lodestone holding a player's head to let that player in. The Keystone remembers Alex — they may build and use runes on this faith. Do it again to turn them back into a stranger. The Keystone forgets Alex — the ward holds them as a stranger again.

Good to know​

  • Only the island's owner may set a Keystone, and each island takes one.
  • Break the lodestone to end the ward. The Keystone unravels with the lodestone.
  • Needs Minecraft 1.16 or newer for the lodestone.
  • A Keystoned island you own can hold a Wellspring.

See Faith islands.

Configuration​

These are the defaults in plugins/Runic/runes/keystone.yml. Every rune file also carries the shared settings described in Rune files.

Keystone has no settings of its own beyond the shared ones.

Messages​

18 messages this rune can show
KeyDefault text
pattern-outsideThe whole Keystone must stand within a faith island's reach.
already-boundThis faith already carries a Keystone.
already-activeThis Keystone already wards its faith — break the lodestone to still it.
not-ownerOnly this faith's owner may set a Keystone.
limitThe server's Keystone safety limit has been reached.
in-transitThe rune stays cold — a faith transfer is underway.
boundThe Keystone wakes — this faith's sphere is warded from other hands. The lodestone remains.
protectedA Keystone wards this faith — you may not build here.
no-createA Keystone wards this faith — new runes will not take root.
still-wardingThe Keystone still wards this faith. Break the lodestone to still it.
grantedThe Keystone remembers {player} — they may build and use runes on this faith.
revokedThe Keystone forgets {player} — the ward holds them as a stranger again.
unknown-headThe Keystone cannot read whose head that is.
already-ownerThat head belongs to this faith's owner — they already hold the ward.
bypass-no-touchBypass lets you build here, but not touch the Keystone itself.
brokenThe Keystone unravels with the lodestone.
consume-failedThe Keystone pattern could not be consumed safely.
registration-uncertainThe Keystone's state could not be verified; an administrator should inspect it.