Illusion
The art of seeming: veils, phantoms, and passages that are not where the eye insists.
Phasing, veils, and misdirection. Illusion holds 15 runes. Its emblem is the Sea Lantern: an Athenaeum given that block inscribes a Illusion Tome.
Runes
| Rune | What it does | Size | Minecraft |
|---|---|---|---|
| Bar Beacon | A copper and wool pad around an iron heart. Wake it, then step onto the pad to stay on the locator bar — step again to still. Dispel strips the beacon. | 5 × 5, 2 layers | 1.21.6+ |
| Blindspot | A blackstone shrine whose candles veil the sphere: those inside cannot see. More candles, a wider veil — mismatched stacks follow the smallest. Right-click the heart to still or wake it. | 3 × 3, 3 layers | 1.19+ |
| Bulb Pulse | A copper strobe that startles the hunt from you: hostile eyes that catch its flash forget you, blinded — and the older the copper, the further it reaches. | 5 × 5, 3 layers | 1.21.9+ |
| Candela | Fills a sphere with bottled daylight — pure light without a lamp. Later touches, redstone, or automation brighten, dim, or douse it. | 5 × 5 | 1.19+ |
| Doppel | Spends an armor stand to conjure a mirror of yourself that walks your path backwards, wearing your look, drawing the monsters' ire. | 3 × 3 | 1.17+ |
| Glimmer Dust | Charges glowstone dust to dust the living with telltale light: for a minute, your quarry glows for your eyes alone. | 3 × 3 | 1.13+ |
| Glowstick | A raised beacon of second sight: creatures within its reach are limned through stone — players gold, hostiles red, the wild white, friends green. | 3 × 3, 3 layers | 1.13+ |
| Immersion | A gold-ringed pool. Empty hand: brief blindness. Bowl: Runic Sight. Ingots and quartz: catalogues. Paper mutes rune chat; a music disc mutes rune sounds. | 3 × 3 | 1.13+ |
| Locator Veil | A copper and prismarine pad under a redstone cross. Wake it, then step onto the pad to hide from the locator bar — step again to show. Dispel strips the veil. | 5 × 5, 2 layers | 1.21.6+ |
| Lock Zone | Forges a one-charge tool whose marked blocks command the Secret Passages and Phase Zones nearby. | 5 × 5 | 1.13+ |
| Phase Block | Forges a designator whose marked blocks phase to air and back as one connected set — unless a Lock holds them. | 5 × 5 | 1.13+ |
| Phase Zone | Binds a half-dome that phases its blocks to air on command. | 5 × 5 | 1.13+ |
| Secret Passage | Binds a half-dome that phases its blocks to air on command and hides those within from outside eyes. | 3 × 3, 2 layers | 1.13+ |
| Spirit Walk | Loosens the spirit from the body: for a tiered while you drift as a ghost, leashed to where you began, while your flesh waits. | 5 × 5, 2 layers | 1.21.6+ |
| Wraithstep | Forges a tool that marks copper to ghost: when the marked set is redstone-powered, its blocks stand aside for their owner alone. | 7 × 7 | 1.21+ |