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Doppel

Spends an armor stand to conjure a mirror of yourself that walks your path backwards, wearing your look, drawing the monsters' ire.

Pattern​

Hover a tile to name it. Reading pattern diagrams explains the symbols.

3 × 3, one layer. Drawn flat on the ground, facing any compass direction.

TATATATAT
  • Tier block × 5
    Every T is the same block, and that block’s Tier sets the rune’s strength.
  • Activation block
    The glowing cell is the one to click.
  • Spent
    Cells with a corner mark are used up when the rune wakes.

Keys

  • Calibrated Sculk Sensor or Sculk Sensor × 4
    spent when the rune wakes
    Takes Calibrated Sculk Sensor, Sculk Sensor.
    /runic build places Sculk Sensor.

How it works​

Doppel conjures a decoy of yourself. Stand an armor stand on the pattern's centre block, then right-click the centre. The stand is spent, and a double wearing your gear and your head peels away. A doppel peels away and walks your trail for 12s.

The double walks your recent path backwards, and monsters within 16 blocks turn their attention to it. When its time runs out, it vanishes.

Tier1234567
Lasts5s8s12s18s24s36s60s

Tips​

Walk a long loop before you wake it. The double retraces that loop and leads the monsters away from where you stand.

Configuration​

These are the defaults in plugins/Runic/runes/doppel.yml. Every rune file also carries the shared settings described in Rune files.

SettingDefaultWhat it does
aggro-radius16How far the decoy pulls monster aggro, in blocks.

Settings by Tier​

SettingTier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7
duration-ticks-by-tier
Per-tier table (1 = lowest …).
1001602403604807201200

Messages​

3 messages this rune can show
KeyDefault text
need-standDoppel needs an armor stand above the pattern's center block.
failedThe doppel fails to take form.
summonedA doppel peels away and walks your trail for {seconds}s.