Lock Zone
Forges a one-charge tool whose marked blocks command the Secret Passages and Phase Zones nearby.
Pattern
Hover a tile to name it. Reading pattern diagrams explains the symbols.
- Tier block × 12Every T is the same block, and that block’s Tier sets the rune’s strength.
- Signature block × 4Each arm holds a Tier 1+ block other than the Tier block, or stays empty (air or Tier 0). Read by compass direction, the arms spell the rune’s signature.
- Air or a Tier 0 block × 4Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
- Activation blockThe glowing cell is the one to click.
- SpentCells with a corner mark are used up when the rune wakes.
Keys
- Gold Block × 4spent when the rune wakes
- Any block, or none × 1optional: an empty cell works too · spent when the rune wakes
Takes any of 1193 blocks
/runic buildplaces Acacia Log.
How it works
Lock Zone forges a tool for commanding domes. Hold an item that cannot be placed and wake the rune. The item becomes a one-charge Lock Zone Tool, bound to the pattern's Zone signature.
Right-click any block with the tool to mark it. Lock Zone marks the block (Tier 3, radius 64). From then on, right-click the marked block to open or close every Secret Passage and Phase Zone of the same signature whose centre lies within reach. Lock Zone commands 2 dome(s).
The reach grows with Tier, from 32 blocks at Tier 1 to 128 at Tier 7.
Keys
Set a Tier 1 or higher block at the pattern's heart to key the Lock Zone. A keyed mark answers only while its key block sits beside it. The Lock Zone needs its key beside it. Leave the heart empty for an unkeyed mark.
Good to know
Break the marked block with a sword to unravel it. Break the Lock Zone with a sword to unravel it.
See Signatures and keys.
Enchantment
The enchantment is called Lock Zone. Hold a non-placeable item (not a block) while you wake the rune.
Conflicts with 97 other enchantments
Admin Pick, Aether Goggles, Autogyro, Automation Designator, Bogged Quiver, Bow of Translocation, Breeze Step, Brushwright, Bundle Courier, Cold Feet, Containment, Copper Light Bow, Copper Light Tool, Crowbar, Damage Sensor, Decimator, Depth Note, Diver's Helmet, Dragon Heart, Echo Lure, Embedder, Endurance, Farmer's Charm, Flotilla, Ghast Harness, Glimmer Dust, Green Thumb, Hell Maw, Howlmark, Ice Pick, Impact Driver, Inheritance, Knight's Dirt Block, Lament, Latch Block, Leaf Blower, Light Bow, Light Tool, Lock Block, Lockpick, Loggle Block, Mace Wake, Macuahuitl Blade, Magic Cake, Magic Lasso, Magma Gel, Marrow, Multishot, Ominous Tithe, Oracle, Ovicaptor, Permanence, Personal Automation Designator, Phase Block, Power Tool, Pyrokinesis, Recall, Recollection, Red Light Bow, Red Light Tool, Rubrik, Runic Radio, Runic Wire, Scribe, Scute Shell, Shield, Siege Bow, Silkier Touch, Smelter, Sniff Trace, Soul Light Bow, Soul Light Tool, Spider Touch, Spleef Block, Splock Block, Sploggle Block, Spring, Surface Tension, Surveyor, Tetherhook, Toggle Block, Torch Bearer, Trailblazer, Tri-Latch Block, Tri-Latch Block (Inverted), Tri-Lock Block, Tri-Lock Block (Inverted), Tri-Loggle Block, Tri-Loggle Block (Inverted), Tri-Phoggle Block, Tri-Sploggle Block, True Mob, Trumpet Call, Vault Diviner, Water Pick, Wraithstep, Zeerix Chest
Configuration
These are the defaults in plugins/Runic/runes/lockzone.yml. Every rune file also carries the shared settings described in Rune files.
| Setting | Default | What it does |
|---|---|---|
use-charges | true | true = finite tier charges, false = infinite charges |
Settings by Tier
| Setting | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 |
|---|---|---|---|---|---|---|---|
radius-by-tierPer-tier table (1 = lowest …). | 32 | 48 | 64 | 80 | 96 | 112 | 128 |
charges-by-tierCharges granted per pattern Tier (1 = Tier 1 … 7 = Tier 7). Edit this table to override the baked default pool. | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Messages
13 messages this rune can show
| Key | Default text |
|---|---|
reject-item | The rune stirs, but rejects your hand. Hold {hint}. |
conflict | The {other} already bound to this item repels {effect}. |
bound | {effect} binds to your {item} ({charges}). |
designated | Lock Zone marks the block (Tier {tier}, radius {radius}). |
commanded | Lock Zone commands {count} dome(s). |
no-key | The Lock Zone needs its key beside it. |
no-signature | This Lock Zone Tool has no Zone signature. |
already | That block already carries Lock Zone magic. |
interfere | Other magic already claims that block. |
no-charges | The Lock Zone Tool is spent. |
registry-full | The server's Lock Zone safety limit has been reached. |
need-sword | Break the Lock Zone with a sword to unravel it. |
destroyed | The Lock Zone unravels. |