Skip to main content

Lock Zone

Forges a one-charge tool whose marked blocks command the Secret Passages and Phase Zones nearby.

Pattern​

Hover a tile to name it. Reading pattern diagrams explains the symbols.

5 × 5, one layer. Drawn flat on the ground, facing any compass direction.

TTTT↑A→TTABATT←A↓TTTT
  • Tier block × 12
    Every T is the same block, and that block’s Tier sets the rune’s strength.
  • Signature block × 4
    Each arm holds a Tier 1+ block other than the Tier block, or stays empty (air or Tier 0). Read by compass direction, the arms spell the rune’s signature.
  • Air or a Tier 0 block × 4
    Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
  • Activation block
    The glowing cell is the one to click.
  • Spent
    Cells with a corner mark are used up when the rune wakes.

Keys

  • Gold Block × 4
    spent when the rune wakes
  • Any block, or none × 1
    optional: an empty cell works too · spent when the rune wakes
    Takes any of 1193 blocks
      /runic build places Acacia Log.

    How it works​

    Lock Zone forges a tool for commanding domes. Hold an item that cannot be placed and wake the rune. The item becomes a one-charge Lock Zone Tool, bound to the pattern's Zone signature.

    Right-click any block with the tool to mark it. Lock Zone marks the block (Tier 3, radius 64). From then on, right-click the marked block to open or close every Secret Passage and Phase Zone of the same signature whose centre lies within reach. Lock Zone commands 2 dome(s).

    The reach grows with Tier, from 32 blocks at Tier 1 to 128 at Tier 7.

    Keys​

    Set a Tier 1 or higher block at the pattern's heart to key the Lock Zone. A keyed mark answers only while its key block sits beside it. The Lock Zone needs its key beside it. Leave the heart empty for an unkeyed mark.

    Good to know​

    Break the marked block with a sword to unravel it. Break the Lock Zone with a sword to unravel it.

    See Signatures and keys.

    Enchantment​

    The enchantment is called Lock Zone. Hold a non-placeable item (not a block) while you wake the rune.

    Conflicts with 97 other enchantments

    Configuration​

    These are the defaults in plugins/Runic/runes/lockzone.yml. Every rune file also carries the shared settings described in Rune files.

    SettingDefaultWhat it does
    use-chargestruetrue = finite tier charges, false = infinite charges

    Settings by Tier​

    SettingTier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7
    radius-by-tier
    Per-tier table (1 = lowest …).
    3248648096112128
    charges-by-tier
    Charges granted per pattern Tier (1 = Tier 1 … 7 = Tier 7). Edit this table to override the baked default pool.
    1111111

    Messages​

    13 messages this rune can show
    KeyDefault text
    reject-itemThe rune stirs, but rejects your hand. Hold {hint}.
    conflictThe {other} already bound to this item repels {effect}.
    bound{effect} binds to your {item} ({charges}).
    designatedLock Zone marks the block (Tier {tier}, radius {radius}).
    commandedLock Zone commands {count} dome(s).
    no-keyThe Lock Zone needs its key beside it.
    no-signatureThis Lock Zone Tool has no Zone signature.
    alreadyThat block already carries Lock Zone magic.
    interfereOther magic already claims that block.
    no-chargesThe Lock Zone Tool is spent.
    registry-fullThe server's Lock Zone safety limit has been reached.
    need-swordBreak the Lock Zone with a sword to unravel it.
    destroyedThe Lock Zone unravels.