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Phase Zone

Binds a half-dome that phases its blocks to air on command.

Pattern​

Hover a tile to name it. Reading pattern diagrams explains the symbols.

5 × 5, one layer. Drawn flat on the ground, facing any compass direction.

TTTT↑A→TTATATT←A↓TTTT
  • Tier block × 13
    Every T is the same block, and that block’s Tier sets the rune’s strength.
  • Signature block × 4
    Each arm holds a Tier 1+ block other than the Tier block, or stays empty (air or Tier 0). Read by compass direction, the arms spell the rune’s signature.
  • Air or a Tier 0 block × 4
    Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
  • Activation block
    The glowing cell is the one to click.
  • Spent
    Cells with a corner mark are used up when the rune wakes.

Keys

  • Iron Block × 4
    spent when the rune wakes

How it works​

The Phase Zone is the Secret Passage's larger kin. It binds a half-dome of blocks that vanish to air on command, with a radius of 4 blocks at Tier 1 up to 16 at Tier 7. Draw it with your Zone signature and wake it. The pattern is spent, except its centre block.

  • Right-click the centre block to phase the dome to air. The Phase Zone fades into air.
  • Right-click a block beside the open dome, on the face toward it, to bring it back. The Phase Zone solidifies again.

Breaking the centre block while the dome stands unravels the magic. A Lock Zone can command it from afar.

Configuration​

These are the defaults in plugins/Runic/runes/phasezone.yml. Every rune file also carries the shared settings described in Rune files.

Settings by Tier​

SettingTier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7
radius-by-tier
Per-tier table (1 = lowest …).
46810121416

Messages​

13 messages this rune can show
KeyDefault text
boundPhase Zone seals the dome (Tier {tier}, radius {radius}).
alreadyA Phase Zone already claims this center.
limitThe server's Phase Zone safety limit has been reached.
no-signaturePhase Zone needs a Zone signature.
faith-overlapFaith already claims land inside this Phase Zone.
magic-overlapOther magic already claims blocks inside this Phase Zone.
consume-failPhase Zone could not spend its pattern blocks.
fail-genericPhase Zone could not bind.
phasedThe Phase Zone fades into air.
phase-failThe Phase Zone could not phase away.
restoredThe Phase Zone solidifies again.
restore-blockedClear blocks from the dome before the Phase Zone can return.
destroyedThe Phase Zone unravels.