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Spirit Walk

Loosens the spirit from the body: for a tiered while you drift as a ghost, leashed to where you began, while your flesh waits.

Pattern​

Hover a tile to name it. Reading pattern diagrams explains the symbols.

5 × 5, 2 layers high. Drawn flat on the ground, facing any compass direction.

Layer 1 (bottom)
AABAAATCTABCDCBATCTAAABAA
Layer 2 (top)
E
  • Tier block × 4
    Every T is the same block, and that block’s Tier sets the rune’s strength.
  • Air or a Tier 0 block × 24
    Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
  • Activation block
    The glowing cell is the one to click.
  • Spent
    Cells with a corner mark are used up when the rune wakes.

Keys

  • Smooth Stone Slab × 12
    stays after use
  • Chiseled Nether Bricks × 4
    stays after use
  • White Wool × 4
    stays after use
  • Chiseled Resin Bricks × 1
    stays after use
  • Dried Ghast × 1
    spent when the rune wakes

How it works​

Spirit Walk loosens your spirit from your body. Wake it, and the dried ghast on top is spent while the rest of the pattern stays. You drift as a ghost in Spectator mode, free to pass through walls and scout ahead. Spirit Walk begins — 24s within 24 blocks.

When the time runs out, your spirit snaps back to where you began, and your usual game mode returns. Your spirit settles back into flesh.

Tier1234567
Time8s16s24s32s40s48s60s
Leash8162432404864

Good to know​

  • Stray beyond the leash and the walk ends at once. You stray too far — the Spirit Walk snaps.
  • Breaking the pattern ends the walk. Place a fresh dried ghast to walk again.
  • A Teleport Ward cannot keep your spirit from returning.
  • If you log out mid-walk, you return to your body when you join again.

Configuration​

These are the defaults in plugins/Runic/runes/spiritwalk.yml. Every rune file also carries the shared settings described in Rune files.

Settings by Tier​

SettingTier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7
duration-ticks-by-tier
Per-tier table (1 = lowest …).
1603204806408009601200
radii-by-tier
Effect radius in blocks per pattern Tier (1 = Tier 1 … 7 = Tier 7).
8162432404864

Messages​

12 messages this rune can show
KeyDefault text
raisedSpirit Walk begins — {seconds}s within {radius} blocks.
endedYour spirit settles back into flesh.
out-of-rangeYou stray too far — the Spirit Walk snaps.
brokenThe Spirit Walk shatters.
rejoinedThe Spirit Walk releases you.
already-activeThis Spirit Walk already holds a spirit.
already-walkingYou are already walking as a spirit.
already-spectatorYou are already adrift — Spirit Walk will not take hold.
overlapAnother Spirit Walk already claims part of this pattern.
limitThe server's Spirit Walk safety limit has been reached.
registration-uncertainThe Spirit Walk's state could not be verified; an administrator should inspect it.
consume-failedThe Spirit Walk pattern could not be consumed safely.