Spirit Walk
Loosens the spirit from the body: for a tiered while you drift as a ghost, leashed to where you began, while your flesh waits.
Pattern
Hover a tile to name it. Reading pattern diagrams explains the symbols.
NWES
AABAAATCTABCDCBATCTAAABAA
E
- Tier block × 4Every T is the same block, and that block’s Tier sets the rune’s strength.
- Air or a Tier 0 block × 24Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
- Activation blockThe glowing cell is the one to click.
- SpentCells with a corner mark are used up when the rune wakes.
Keys
- Smooth Stone Slab × 12stays after use
- Chiseled Nether Bricks × 4stays after use
- White Wool × 4stays after use
- Chiseled Resin Bricks × 1stays after use
- Dried Ghast × 1spent when the rune wakes
How it works
Spirit Walk loosens your spirit from your body. Wake it, and the dried ghast on top is spent while the rest of the pattern stays. You drift as a ghost in Spectator mode, free to pass through walls and scout ahead. Spirit Walk begins — 24s within 24 blocks.
When the time runs out, your spirit snaps back to where you began, and your usual game mode returns. Your spirit settles back into flesh.
| Tier | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
|---|---|---|---|---|---|---|---|
| Time | 8s | 16s | 24s | 32s | 40s | 48s | 60s |
| Leash | 8 | 16 | 24 | 32 | 40 | 48 | 64 |
Good to know
- Stray beyond the leash and the walk ends at once. You stray too far — the Spirit Walk snaps.
- Breaking the pattern ends the walk. Place a fresh dried ghast to walk again.
- A Teleport Ward cannot keep your spirit from returning.
- If you log out mid-walk, you return to your body when you join again.
Configuration
These are the defaults in plugins/Runic/runes/spiritwalk.yml. Every rune file also carries the shared settings described in Rune files.
Settings by Tier
| Setting | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 |
|---|---|---|---|---|---|---|---|
duration-ticks-by-tierPer-tier table (1 = lowest …). | 160 | 320 | 480 | 640 | 800 | 960 | 1200 |
radii-by-tierEffect radius in blocks per pattern Tier (1 = Tier 1 … 7 = Tier 7). | 8 | 16 | 24 | 32 | 40 | 48 | 64 |
Messages
12 messages this rune can show
| Key | Default text |
|---|---|
raised | Spirit Walk begins — {seconds}s within {radius} blocks. |
ended | Your spirit settles back into flesh. |
out-of-range | You stray too far — the Spirit Walk snaps. |
broken | The Spirit Walk shatters. |
rejoined | The Spirit Walk releases you. |
already-active | This Spirit Walk already holds a spirit. |
already-walking | You are already walking as a spirit. |
already-spectator | You are already adrift — Spirit Walk will not take hold. |
overlap | Another Spirit Walk already claims part of this pattern. |
limit | The server's Spirit Walk safety limit has been reached. |
registration-uncertain | The Spirit Walk's state could not be verified; an administrator should inspect it. |
consume-failed | The Spirit Walk pattern could not be consumed safely. |