Necromancy
The art of what remains: soul-fire, bottled souls, brief echoes of the fallen, withering shields, silence, and the stubborn vigor of old hearts.
Soul-fire and what remains. Necromancy holds 15 runes. Its emblem is the Bone Block: an Athenaeum given that block inscribes a Necromancy Tome.
Runes
| Rune | What it does | Size | Minecraft |
|---|---|---|---|
| Ashwake | From a recent death nearby, a pale-oak lattice briefly shows that player's outline and last held item. Higher Tier reaches further into the past. The pattern is spent. | 3 × 3, 2 layers | 1.21.4+ |
| Dirge | A soul totem whose lament slows hostile creatures — the nearer they press, the heavier they wade. Reach grows with Tier. | 5 × 5, 2 layers | 1.16+ |
| Dragon Heart | Leveled vigor on Runic elytra, gold, or chainmail — each level a diamond, each level half a heart more while worn. | 5 × 5 | 1.13+ |
| Echo Lure | Bind an echo shard at this soul-sand pad. One charge peels a nearby sculk shrieker's warning onto a decoy armor stand — bait for what hunts you, not a summons. Higher Tier, the decoy lingers longer. | 3 × 3, 2 layers | 1.19+ |
| Heartroot | A bound creaking heart that swallows sound: within its reach, sculk hears nothing, and no creaking rises from the heart. | 5 × 5 | 1.21.4+ |
| Lament | Bind a bell at this soul-sand grave. Four charges keep your gear in a personal grave only you can open — keep the bell in hand or hotbar. The drawing is spent. | 3 × 3 | 1.16+ |
| Last Rites | A funeral bier of soul-fire and white candles around a single bed with a soul torch at its foot. The drawing burns; the bed remains. Your next deaths keep their experience — one more for each Tier. | 5 × 5, 2 layers | 1.17+ |
| Marrow | Binds a shield: blocking a melee blow spends a charge to wither the attacker for a portion of that hit — never the whole wound. Higher Tier, more charges. | 3 × 3, 2 layers | 1.16+ |
| Marrow Well | A gilded-blackstone and bone cauldron that drinks nearby death XP (max 1395). Right-click a damaged tool, weapon, or armor to mend one durability per XP. The ring burns; the cauldron fills with slime. | 3 × 3 | 1.16+ |
| Ominous Tithe | Binds a stick that drinks Raid Omen and yields a single trial key. Omen strength does not multiply the tithe, and the key never opens an ominous vault. | 3 × 3, 2 layers | 1.21+ |
| Ossuary | A bone crypt around a chest, barrel, or shulker. Sneak-click spends bones to raise up to four short-lived skeleton guards, sixteen each. A plain click opens the vessel. Higher Tier, they last longer and wander farther. | 5 × 5, 2 layers | 1.16+ |
| Piertotum Locomotor | Deepslate alcove. Spends Tier weave, skull, and bone to post a silent wither skeleton. It hunts strangers in sight, then returns to post. Mark friends on netherite with a head or egg. Higher Tier: tougher, faster return. | 3 × 3, 3 layers | 1.17+ |
| Soul Light Bow | The Light Bow's pale kin: arrows plant soul torches. | 3 × 3 | 1.13+ |
| Soul Light Tool | The Light Tool's pale kin — a touch plants soul torches. | 5 × 5 | 1.13+ |
| Soulwell | A soul-sand cauldron that drinks the dying nearby. When you scoop, the block beneath chooses Healing (red nether bricks) or Harming (nether bricks) — swap it anytime. The ring burns away; the cauldron remains. | 3 × 3 | 1.16+ |