Echo Lure
Bind an echo shard at this soul-sand pad. One charge peels a nearby sculk shrieker's warning onto a decoy armor stand — bait for what hunts you, not a summons. Higher Tier, the decoy lingers longer.
Pattern
Hover a tile to name it. Reading pattern diagrams explains the symbols.
- Tier block × 4Every T is the same block, and that block’s Tier sets the rune’s strength.
- Air or a Tier 0 block × 5Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
- Activation blockThe glowing cell is the one to click.
- SpentCells with a corner mark are used up when the rune wakes.
Keys
- Soul Sand × 4spent when the rune wakes
- Redstone Block × 1spent when the rune wakes
- Sculk Sensor × 4spent when the rune wakes
How it works
Echo Lure binds an echo shard with decoys for the deep dark. Right-click with the shard near a sculk shrieker, and one charge peels the warning away from you onto a decoy armor stand beside the nearest shrieker within 16 blocks. The echo peels onto a decoy by the nearest shrieker.
Wardens and hostile mobs within 16 blocks of the decoy turn to investigate it, while you slip away.
| Tier | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
|---|---|---|---|---|---|---|---|
| Decoy lasts | 5s | 8s | 12s | 18s | 24s | 36s | 60s |
Good to know
The lure never shrieks and never summons a warden. It only gives what hunts you something else to chase.
Enchantment
The enchantment is called Echo Lure. Hold an echo shard while you wake the rune.
Conflicts with 7 other enchantments
Configuration
These are the defaults in plugins/Runic/runes/echolure.yml. Every rune file also carries the shared settings described in Rune files.
| Setting | Default | What it does |
|---|---|---|
use-charges | true | true = finite tier charges, false = infinite charges |
search-radius | 16 | How far (blocks) the lure looks for the nearest sculk shrieker. |
lure-radius | 16 | How far (blocks) the decoy pulls wardens and hostile mobs. |
warden-anger | 150 | Anger applied to a warden toward the decoy (vanilla anger units). |
Settings by Tier
| Setting | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 |
|---|---|---|---|---|---|---|---|
charges-by-tierCharges granted per pattern Tier (1 = Tier 1 … 7 = Tier 7). Edit this table to override the baked default pool. | 16 | 35 | 81 | 203 | 528 | 1426 | 4278 |
duration-ticks-by-tierHow long the decoy baits, in game ticks, per pattern Tier. | 100 | 160 | 240 | 360 | 480 | 720 | 1200 |
Messages
7 messages this rune can show
| Key | Default text |
|---|---|
reject-item | The rune stirs, but rejects your hand. Hold {hint}. |
conflict | The {other} already bound to this item repels {effect}. |
bound | {effect} binds to your {item} ({charges}). |
need-stand | Echo Lure needs an armor stand above the pad's heart. |
no-shrieker | No sculk shrieker answers nearby. |
failed | The decoy could not take form. |
lured | The echo peels onto a decoy by the nearest shrieker. |