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Echo Lure

Bind an echo shard at this soul-sand pad. One charge peels a nearby sculk shrieker's warning onto a decoy armor stand — bait for what hunts you, not a summons. Higher Tier, the decoy lingers longer.

Pattern​

Hover a tile to name it. Reading pattern diagrams explains the symbols.

3 × 3, 2 layers high. Drawn flat on the ground, facing any compass direction.

Layer 1 (bottom)
ATATBTATA
Layer 2 (top)
CCCC
  • Tier block × 4
    Every T is the same block, and that block’s Tier sets the rune’s strength.
  • Air or a Tier 0 block × 5
    Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
  • Activation block
    The glowing cell is the one to click.
  • Spent
    Cells with a corner mark are used up when the rune wakes.

Keys

  • Soul Sand × 4
    spent when the rune wakes
  • Redstone Block × 1
    spent when the rune wakes
  • Sculk Sensor × 4
    spent when the rune wakes

How it works​

Echo Lure binds an echo shard with decoys for the deep dark. Right-click with the shard near a sculk shrieker, and one charge peels the warning away from you onto a decoy armor stand beside the nearest shrieker within 16 blocks. The echo peels onto a decoy by the nearest shrieker.

Wardens and hostile mobs within 16 blocks of the decoy turn to investigate it, while you slip away.

Tier1234567
Decoy lasts5s8s12s18s24s36s60s

Good to know​

The lure never shrieks and never summons a warden. It only gives what hunts you something else to chase.

Enchantment​

The enchantment is called Echo Lure. Hold an echo shard while you wake the rune.

Conflicts with 7 other enchantments

Configuration​

These are the defaults in plugins/Runic/runes/echolure.yml. Every rune file also carries the shared settings described in Rune files.

SettingDefaultWhat it does
use-chargestruetrue = finite tier charges, false = infinite charges
search-radius16How far (blocks) the lure looks for the nearest sculk shrieker.
lure-radius16How far (blocks) the decoy pulls wardens and hostile mobs.
warden-anger150Anger applied to a warden toward the decoy (vanilla anger units).

Settings by Tier​

SettingTier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7
charges-by-tier
Charges granted per pattern Tier (1 = Tier 1 … 7 = Tier 7). Edit this table to override the baked default pool.
16358120352814264278
duration-ticks-by-tier
How long the decoy baits, in game ticks, per pattern Tier.
1001602403604807201200

Messages​

7 messages this rune can show
KeyDefault text
reject-itemThe rune stirs, but rejects your hand. Hold {hint}.
conflictThe {other} already bound to this item repels {effect}.
bound{effect} binds to your {item} ({charges}).
need-standEcho Lure needs an armor stand above the pad's heart.
no-shriekerNo sculk shrieker answers nearby.
failedThe decoy could not take form.
luredThe echo peels onto a decoy by the nearest shrieker.