Marrow
Binds a shield: blocking a melee blow spends a charge to wither the attacker for a portion of that hit — never the whole wound. Higher Tier, more charges.
Pattern
Hover a tile to name it. Reading pattern diagrams explains the symbols.
- Tier block × 1Every T is the same block, and that block’s Tier sets the rune’s strength.
- Air or a Tier 0 block × 8Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
- Activation blockThe glowing cell is the one to click.
- SpentCells with a corner mark are used up when the rune wakes.
Keys
- Wither Rose × 4spent when the rune wakes
- Polished Blackstone × 4spent when the rune wakes
- Wither Skeleton Skull × 1spent when the rune wakes
How it works
Marrow binds a shield with a withering edge. When you block a melee blow with the shield raised, a charge is spent and the attacker withers, for two to ten seconds depending on how hard it struck.
The wither hurts the attacker for a part of the blow you blocked, never the whole of it.
Higher Tier blocks hold more charges.
Enchantment
The enchantment is called Marrow. Hold a shield while you wake the rune.
Conflicts with 7 other enchantments
Configuration
These are the defaults in plugins/Runic/runes/marrow.yml. Every rune file also carries the shared settings described in Rune files.
| Setting | Default | What it does |
|---|---|---|
use-charges | true | true = finite tier charges, false = infinite charges |
wither-ticks-per-damage | 40 | |
min-wither-ticks | 40 | |
max-wither-ticks | 200 | |
wither-amplifier | 0 | |
reflect-fraction | 0.25 |
Settings by Tier
| Setting | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 |
|---|---|---|---|---|---|---|---|
charges-by-tierCharges granted per pattern Tier (1 = Tier 1 … 7 = Tier 7). Edit this table to override the baked default pool. | 8 | 18 | 41 | 103 | 268 | 724 | 2172 |
Messages
3 messages this rune can show
| Key | Default text |
|---|---|
reject-item | The rune stirs, but rejects your hand. Hold {hint}. |
conflict | The {other} already bound to this item repels {effect}. |
bound | {effect} binds to your {item} ({charges}). |