Crowbar
Binds a stick that pries at the shape of things: left-click chooses a property of the block, right-click turns it.
Pattern
Hover a tile to name it. Reading pattern diagrams explains the symbols.
- Wood
- Concrete
NWES
TABATTBACABTAACCCAABCCDCCBAACCCAATBACABTTABAT
- Tier block × 8Every T is the same block, and that block’s Tier sets the rune’s strength.
- Air or a Tier 0 block × 4Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
- Activation blockThe glowing cell is the one to click.
- SpentCells with a corner mark are used up when the rune wakes.
Keys
- Any Stairs × 16needs a particular block state · spent when the rune wakes
Takes any of 13 blocks in 2 families
- Any Wooden Stairs: Acacia Stairs, Bamboo Stairs, Birch Stairs, Cherry Stairs, Crimson Stairs, Dark Oak Stairs, Jungle Stairs, Mangrove Stairs, Oak Stairs, Pale Oak Stairs, Spruce Stairs, Warped Stairs
- Also: Bamboo Mosaic Stairs
/runic buildplaces Oak Stairs. - Any Slab × 8needs a particular block state · spent when the rune wakes
Takes any of 13 blocks in 2 families
- Any Wooden Slab: Acacia Slab, Bamboo Slab, Birch Slab, Cherry Slab, Crimson Slab, Dark Oak Slab, Jungle Slab, Mangrove Slab, Oak Slab, Pale Oak Slab, Spruce Slab, Warped Slab
- Also: Bamboo Mosaic Slab
/runic buildplaces Oak Slab. - Iron Bars × 12needs a particular block state · spent when the rune wakes
- Iron Block × 1spent when the rune wakes
NWES
TEEETTEFFFETEFFFFFEEFFDFFEEFFEEFETEFEEETTEEET
- Tier block × 8Every T is the same block, and that block’s Tier sets the rune’s strength.
- Air or a Tier 0 block × 4Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
- Activation blockThe glowing cell is the one to click.
- SpentCells with a corner mark are used up when the rune wakes.
Keys
- Iron Block × 1spent when the rune wakes
- Black Concrete × 20spent when the rune wakes
- White Concrete × 16spent when the rune wakes
How it works
Crowbar binds a stick that pries at the shape of things, like a debug stick:
- Left-click a block to choose one of its properties, such as which way it faces, or whether it is open. Crowbar selected "facing" (north). This costs nothing.
- Right-click the block to turn that property to its next value. Crowbar "facing" to east. Each turn spends one charge.
It can force a stair into a corner shape with no other stairs beside it, tune a note block, and much more.
Good to know
- It never offers whether a block is waterlogged, and a few properties and blocks that would skip game progress are off limits. The Crowbar finds nothing to edit on that block.
- All wooden slabs and stairs in the pattern must share one kind of wood. A second pattern, in black and white concrete, also works on servers that allow it.
Enchantment
The enchantment is called Crowbar. Hold a stick while you wake the rune.
Conflicts with 7 other enchantments
Configuration
These are the defaults in plugins/Runic/runes/crowbar.yml. Every rune file also carries the shared settings described in Rune files.
| Setting | Default | What it does |
|---|---|---|
use-charges | true | true = finite tier charges, false = infinite charges |
alternate-pattern-enabled | true | When true, the alternate Crowbar pattern is accepted. |
Settings by Tier
| Setting | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 |
|---|---|---|---|---|---|---|---|
charges-by-tierCharges granted per pattern Tier (1 = Tier 1 … 7 = Tier 7). Edit this table to override the baked default pool. | 128 | 282 | 649 | 1623 | 4220 | 11394 | 34182 |
Messages
8 messages this rune can show
| Key | Default text |
|---|---|
reject-item | The rune stirs, but rejects your hand. Hold {hint}. |
conflict | The {other} already bound to this item repels {effect}. |
bound | {effect} binds to your {item} ({charges}). |
wood-mismatch | All wooden slabs and stairs in the Crowbar must share the same wood. |
no-charges | The Crowbar has no charges left. |
cannot-turn | The Crowbar finds nothing to edit on that block. |
selected | Crowbar selected "{property}" ({value}). |
turned | Crowbar "{property}" to {value}. |