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Butterfingers Curse

A curse of slippery hands: its victim's held things slither from their grasp for a time set by Tier.

Pattern​

Hover a tile to name it. Reading pattern diagrams explains the symbols.

5 × 5, one layer. Drawn flat on the ground, facing any compass direction.

ABCBABBDBBCDTDCBBDBBABCBA
  • Tier block × 1
    Every T is the same block, and that block’s Tier sets the rune’s strength.
  • Activation block
    The glowing cell is the one to click.
  • Spent
    Cells with a corner mark are used up when the rune wakes.

Keys

  • Redstone Torch × 4
    must be lit · spent when the rune wakes
  • Redstone Dust × 12
    spent when the rune wakes
  • Oak Fence × 4
    spent when the rune wakes
  • Packed Ice × 4
    spent when the rune wakes

How it works​

The Butterfingers Curse makes hands slippery. Wake it while holding a diamond that already carries a hex, then sink the diamond into a block.

When a player springs the trap, held things start slipping from their grasp. Your grip turns treacherous — Butterfingers takes hold. Each click they make has a chance to drop what they hold. When it ends: Butterfingers loosens — your grip steadies.

Tier1234567
Lasts5s25s40s5 min27 min63 min9¾ hours
Chance per click10%20%30%40%50%60%70%

Good to know​

  • It takes hold only of players. A creature that springs the trap spends no charge.
  • The Butterfingers Countercurse lifts it early.

See Hexes and curses.

Configuration​

These are the defaults in plugins/Runic/runes/butterfingerscurse.yml. Every rune file also carries the shared settings described in Rune files.

Settings by Tier​

SettingTier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7
duration-ticks-by-tier
Per-tier table (1 = lowest …).
10050080060003200076000700000
click-chance-by-tier
Per-tier table (1 = lowest …).
10203040506070

Messages​

7 messages this rune can show
KeyDefault text
reject-itemOnly a hexed diamond may bind this curse.
need-hexBind a hex to this diamond before a curse will take.
already-curseThis diamond already carries a curse; it rejects another.
conflictOther magic on this diamond repels the curse.
bound{curse} binds to your hexed diamond.
cursedYour grip turns treacherous — Butterfingers takes hold.
expiredButterfingers loosens — your grip steadies.