Butterfingers Curse
A curse of slippery hands: its victim's held things slither from their grasp for a time set by Tier.
Pattern
Hover a tile to name it. Reading pattern diagrams explains the symbols.
NWES
ABCBABBDBBCDTDCBBDBBABCBA
- Tier block × 1Every T is the same block, and that block’s Tier sets the rune’s strength.
- Activation blockThe glowing cell is the one to click.
- SpentCells with a corner mark are used up when the rune wakes.
Keys
- Redstone Torch × 4must be lit · spent when the rune wakes
- Redstone Dust × 12spent when the rune wakes
- Oak Fence × 4spent when the rune wakes
- Packed Ice × 4spent when the rune wakes
How it works
The Butterfingers Curse makes hands slippery. Wake it while holding a diamond that already carries a hex, then sink the diamond into a block.
When a player springs the trap, held things start slipping from their grasp. Your grip turns treacherous — Butterfingers takes hold. Each click they make has a chance to drop what they hold. When it ends: Butterfingers loosens — your grip steadies.
| Tier | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
|---|---|---|---|---|---|---|---|
| Lasts | 5s | 25s | 40s | 5 min | 27 min | 63 min | 9¾ hours |
| Chance per click | 10% | 20% | 30% | 40% | 50% | 60% | 70% |
Good to know
- It takes hold only of players. A creature that springs the trap spends no charge.
- The Butterfingers Countercurse lifts it early.
See Hexes and curses.
Configuration
These are the defaults in plugins/Runic/runes/butterfingerscurse.yml. Every rune file also carries the shared settings described in Rune files.
Settings by Tier
| Setting | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 |
|---|---|---|---|---|---|---|---|
duration-ticks-by-tierPer-tier table (1 = lowest …). | 100 | 500 | 800 | 6000 | 32000 | 76000 | 700000 |
click-chance-by-tierPer-tier table (1 = lowest …). | 10 | 20 | 30 | 40 | 50 | 60 | 70 |
Messages
7 messages this rune can show
| Key | Default text |
|---|---|
reject-item | Only a hexed diamond may bind this curse. |
need-hex | Bind a hex to this diamond before a curse will take. |
already-curse | This diamond already carries a curse; it rejects another. |
conflict | Other magic on this diamond repels the curse. |
bound | {curse} binds to your hexed diamond. |
cursed | Your grip turns treacherous — Butterfingers takes hold. |
expired | Butterfingers loosens — your grip steadies. |