Lightning Trap
A trap that answers a hex's trigger with a bolt from above; the lingering burn is set by Tier.
Pattern
Hover a tile to name it. Reading pattern diagrams explains the symbols.
NWES
TAAABCCCCCBAAAT
- Tier block × 2Every T is the same block, and that block’s Tier sets the rune’s strength.
- Air or a Tier 0 block × 10Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
- Activation blockThe glowing cell is the one to click.
- SpentCells with a corner mark are used up when the rune wakes.
Keys
- Glowstone × 6spent when the rune wakes
- Redstone Torch × 2must be lit · spent when the rune wakes
- Redstone Dust × 5spent when the rune wakes
How it works
The Lightning Trap answers its hex with a bolt from above. Wake it while holding a hexed diamond, then sink the diamond into a block. Any player or creature that springs the trap is struck by lightning and keeps burning afterwards.
| Tier | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
|---|---|---|---|---|---|---|---|
| Burns for | 3s | 4s | 5s | 6s | 8s | 10s | 12s |
Good to know
- The pattern is the Mouse Trap's latch, with glowstone in place of the obsidian.
- A Void Ward keeps traps inside it from springing.
See Hexes and curses.
Configuration
These are the defaults in plugins/Runic/runes/lightningtrap.yml. Every rune file also carries the shared settings described in Rune files.
Settings by Tier
| Setting | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 |
|---|---|---|---|---|---|---|---|
trap-fire-ticks-by-tierPer-tier table (1 = lowest …). | 60 | 80 | 100 | 120 | 160 | 200 | 240 |
Messages
5 messages this rune can show
| Key | Default text |
|---|---|
reject-item | Only a hexed diamond may bind this curse. |
need-hex | Bind a hex to this diamond before a curse will take. |
already-curse | This diamond already carries a curse; it rejects another. |
conflict | Other magic on this diamond repels the curse. |
bound | {curse} binds to your hexed diamond. |