Systems
Some runes stand alone. Others belong to a family that works together: a sensor and the runes it wakes, a Waypoint and every Teleporter that finds it, a floating island and the runes that steer it. These pages explain each family as a whole.
WardsSpheres that smother whole categories of magic.AutomationSensors and designators that wake runes on their own.Toggles, locks, and phasesBlocks that change state on a click or a redstone signal.TravelWaypoints, Teleporters, arches, rings, gates, and freight.Faith islandsLand torn free into floating islands, and the runes that move them.DomainA beacon-hearted claim over the land around it.RealityAnchor a region, then copy, build, and audit it.True NamesHeads, names, and the magic that keys on them.Hexes and cursesDiamonds of affliction, and the countercurses that lift them.GenesisA pocket world of your own, reached through a beacon.