Automation
Automation lets runes wake without a click. A sensor watches for something, such as a footstep, a redstone pulse, a block, or the weather. When it fires, it wakes every block a designator marked under the same signature, one after another.
How it fits together
- Pick a signature. Sensors and designators find each other by their four signature blocks, just as Teleporters find Waypoints. See Signatures and keys.
- Forge a designator with that signature, and use it to mark the blocks you want woken, usually the hearts of other runes.
- Build a sensor with the same signature and right-click its heart to attune it.
When the sensor fires, each marked block wakes in the order it was marked, all in the same moment.
Designators
- Signature block × 4Each arm holds a Tier 1+ block other than the Tier block, or stays empty (air or Tier 0). Read by compass direction, the arms spell the rune’s signature.
- Air or a Tier 0 block × 5Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
- Activation blockThe glowing cell is the one to click.
- SpentCells with a corner mark are used up when the rune wakes.
Keys
- Deepslate Gold Ore or Gold Ore × 4spent when the rune wakesTakes Deepslate Gold Ore, Gold Ore.
/runic buildplaces Gold Ore. - Redstone Dust × 5spent when the rune wakes
Build the Automation Designator with your signature in its four arms. Hold any item and right-click the heart. Your … drinks the signature. The pattern burns away, signature and all, and the item becomes a designator with one charge.
Build the pattern again and wake it with the same item to add a charge, up to five.
To mark a block, right-click it with the designator. Block designated. Matching sensors will activate magic here. Each mark spends one charge. A block that already holds other magic refuses the mark: Existing magic here repels the designator. A block keeps its mark for the player who made it, and anyone else hears This block holds another mage's designation; only its maker may change it.
Marks are permanent. To clear them, cast Dispel at Tier 3 or higher nearby, which clears the magic bound to blocks around it.
What a marked block does
When its sensor fires, a marked block wakes whatever magic it holds:
- The rune whose heart it is, exactly as if someone right-clicked it.
- A Lock Zone, or a block of the toggle family, steps to its next state.
- A True Name pad, a Memento, Transport Rings, a Candela, or a Viatorem's Arch answers in its own way.
Vanilla blocks such as doors, levers, and buttons ignore designations. Drive those with ordinary redstone.
The personal designator
The Personal Automation Designator works the same way, with one difference: its marked blocks wake only for the player who marked them, and only while that player is online. It forges onto any item that cannot be placed as a block. Personal designation set. Only you may activate magic here.
Sensors
Every sensor is a standing rune with a signature. Right-click its heart to attune it: Pressure Sensor attuned. Matching designations will fire in order. Sneak and right-click the heart to disarm it. Breaking the sensor's pattern also unbinds it.
Only the player who attuned a sensor can disarm or re-attune it. Others hear This sensor answers only to the one who attuned it. Anyone can still trip it. See Ownership.
| Sensor | Fires when | Reach |
|---|---|---|
| Pressure Sensor | Any living creature stands in the three-by-three space above its centre. | 32 blocks per Tier |
| Block Sensor | A block is placed or broken in the column above it, 3 blocks tall per Tier. | 32 blocks per Tier |
| Redstone Sensor | One of its five redstone inputs turns on. | The whole world it stands in |
| Sticky Redstone Sensor | One of its five redstone inputs turns on. | Every world |
| Weather Sensor | The sky turns from clear to rain or thunder, or back to clear. | 32 blocks per Tier |
| Damage Sensor | Someone strikes one of its pads. | 32 blocks per Tier |
Reach is measured flat, as a square around the sensor. Height does not matter.
Pressure, Block, and Damage Sensors wait two seconds between fires, and server owners can change this with fire-cooldown-ticks. Weather Sensors fire once per change of sky.
The Redstone Sensors
A Redstone Sensor has four inputs around its core, one block above its iron heart, and a fifth through the piston on top. Each input fires the sensor when it turns on. Redstone dust always counts as an input. Repeaters, comparators, and observers count when they point at the core.
The Sticky Redstone Sensor works the same way, and its designations fire in every world.
The Weather Sensor
A Weather Sensor is a daylight detector ringed by comparators, redstone, Tier blocks, and lightning rods. The comparators must point toward the detector. When it wakes, the ring burns away, signature and all, and the daylight detector stays as the sensor.
Besides firing designations, the detector speaks the weather in redstone:
- Normal mode. It sends a short pulse when the sky changes, and a stronger one when lightning strikes within reach.
- Inverted mode. Right-click the detector to invert it. It then holds a steady signal: off under a clear sky, low in rain, higher in a thunderstorm, and full strength for a few seconds after a nearby lightning strike.
Server owners can set every strength and pulse length in weathersensor.yml.
The Damage Sensor
A Damage Sensor forges a pad-designator. Hold any item and right-click the pattern, then right-click any block to make it a pad. Left-click a pad to fire its signature. Damage Sensor pad set. Left-click to fire.
A pad resists breaking. Break it with a Runic sword to remove it, and it fires one last time. Only the player who set a pad can set it again or remove it.
Who the magic acts for
Pressure, Block, and Damage Sensors pass along the player who tripped them. The runes they wake act for that player, and that player needs the usual permission and Initiation.
Redstone and Weather Sensors fire with no player attached. They suit runes that work on their own, such as toggles, locks, and Viatorem's Arch.
Tips
- Mark blocks in the order you want them to wake. A sensor fires its marks in that order every time.
- One sensor can wake hundreds of marks, and several sensors can share one signature.
- Runic Sight shows every designation as it fires, numbered in order, which makes long chains easy to debug.
- Block-logging plugins record automated changes against the player who started the chain. See Integrations.